Let’s get started with the Worshippers of Cthulhu review. It’s a strategy city building game. This is a very popular genre but it’s not for everyone. It was my personal interest to get to know this game. My impressions are below.
I played the game despite the somewhat alarming theme. You have to do tasks, create a city and collect resources. Eventually, you will have to awaken Cthulhu. This game didn’t have the fanatical feel I was expecting. First thing I noticed was that the rites were performed with a blade. You had to use symbols to increase the level of fanaticism in the population by cutting them off the backs. It’s a bit unpleasant. Even in a movie with a similar theme, I personally would not like to see such blatantly religious scenes.
The next action will receive a similar minus. Later in the game you will be able to perform another ritual whereby you must burn fans. The soundtrack and visuals of the scenes are horrifying. You will not be able complete the game without these rites if Cthulhu’s patience isn’t turned off. They must be done in-game. It may be cool for true fans, but for me it is disrespectful.
Next up, what do you have? Since I hadn’t played a game like this in a while, I spent the first chapter familiarizing myself with it. My interest in this game grew as I played the second chapter. The plot was not as important to me, but the accumulation of resources and the thought process behind how I could do this right. As soon as I got interested, there wasn’t anything else. In October 2024 we only have two chapters. First, I think that developers chose to show their game to players and only make sequels if it was profitable. This strategy is not appealing to me as a gamer. When I start a new game, I don’t want to wait to learn the rules and play until I finish it.
Sincerly, I’m not sure if it’s common for games in this genre to allow you to complete a chapter before other tasks. The second chapter had a few tasks that I needed to complete, but I could not because the task at hand was already completed. I was then offered the option to move to the map. The other chapters I had planned to play were no longer available. I was forced to either start the game over, or abandon it. It’s true that I could have completed all of the missions by staying on the map. Now I realize that I did not know this at the time. It was frustrating that I couldn’t go back to a chapter after completing the map.
All those rituals that I have already deducted points for, in terms of atmosphere within the game, annoyed me. As a cult figure, I’d like to see more Cthulhu cutscenes and action. The Cthulhu motif was missing in the first 2 chapters. In the game, when we get a blessing we make statuettes which are then sacrificed. Tentacles appear from the abyss to grab the statuettes. The theme was over.
It’s not a secret that I have a lot of negative feelings about the game. Cthulhu’s patience scale was not my favorite. The game gets a little boring if you don’t turn it on. You have no chance of winning if you do not turn off the game. You can only win the race with experience. In my opinion, despite the fact that the game offers a level of difficulty, I do not think the Cthulhu scaling is optimally addressed. The absence of the scale is irritating, but its presence makes it even worse. This is the paradox. This scale seems to be off balance.
The monotony in the missions is my last negative point. It’s true that this is a genre where there are few options, but in an age when new games are available, think of what you can do to make the missions more exciting. It’s all been monotonous resource collecting so far. Each chapter is the same. They can’t be called “chapters” at all. Each island starts with the standard action, but only the last part is new, as you need to use other resources. It is very monotonous.
Let’s end with the negatives. The beautiful colour scheme was what attracted me. The game was made with a very emerald green shade. The picture looks great. The color is the best solution. That’s why I started to play this game.
Let’s now talk about graphics. We are no longer surprised at the graphics of this game. It is simple. All the details of this game are clear. I found it interesting to zoom into the game, and examine the finer details for each building or process. The game is beautifully done and has a stylish look. It’s funny how things work out.
As I began playing the game, I worried how I’d cope with it and whether or not I could master it. It was a concern that I would not be able to understand the game. They are very good developers. If you’re not an expert in this field and you’re playing the same strategy for your first time, you will find a detailed tutorial. The information windows will explain to you in great detail what is required and how the game works. The text is supported by a graphic.
Experienced players, and those who love this type of game are likely to be more interested in learning how to play the harder version and not the simpler one. It’s great that the game allows you to choose your own difficulty. When you’re a novice, you can start by playing the game on the easy level. Once you understand the subtleties, you can change the difficulty. This is an option that almost every game has. First of all.
Accumulating achievements is another rather insignificant bonus you get with every Steam game. It’s interesting no matter what anybody says. The essence of the game is good, even though most of the achievements are simple. You need to sink enemy ships or build certain numbers of buildings. There are some unique achievements which are difficult to obtain. Only a small number of players possess them.
It was the summoning of monsters that I liked most. Even though it isn’t my favorite, I still ignore it. It was a decision made to include sea battles with the monsters. It’s interesting. This really diverted me away from my boring system of resource accumulation. This system of naval exploration could be developed even further.
It is difficult to avoid the topic of accumulating assets when discussing the game. It’s all very simple. I might even say that it is trite. The warehouses are there, I take the resources out, and then we have resources made of other resources. Hierarchy as usual. In general, however, there seems to be a balance between the resource accumulation and the ability to use them. The balance has been well-thought out. The surplus of resources could be burned at the stake to increase the faith.
This is all we can say about the game. For now, at least. If this happens, perhaps later on, after other chapters have been added, new nuanced will emerge. It is not clear if they will be positive or negative. The fact is that it’s not certain I’ll return to the game for its next sequel. Such returns are not my thing. The content was cut off just as I started to get into the game. The game was over before I had time to get into it and fall in love. The second chapter sparked my initial interest. The abrupt end would not have stopped me from playing. The game is generally positive.
We have what we want in the end. After weighing all pros and cons the game only got me +1. It’s still better than a score of zero, and it is even better than a score in the negative. The pros still outweigh any cons, but the biggest problem is the lack of content and that it is only a game with chapters. The development team deserves success. It is a challenging path, and the work they do is interesting. This is the reason we now have what we do. If you enjoyed my review I recommend you take a peek at another review. This is about a very popular game in the industry that received very different reviews from critics.